The video game was. The profit comes from crit chance. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. For an Augment 17, for. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. i had 4 overkill augments (power/endurance) and 2 resolve augments in my gear and recently swapped them to all resolve. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. These changes will also be available on the PTS when it opens. A complete guide to the Endgame gearing process in SWTOR Update 7. I really want to score those huge crits honestly. And VULKK. It is called “Tactical”. Most players already have their gear augmented, but yeah some don’t I guess. Ahhh thanks that seems to be the general consensus. e. 0) will be reintroducing the vertical progression path for gearing. Share More sharing options. 7. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Do I just get parts or do I learn a schematic. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. To add an augment slot to an item now will require you to use the Item Modification. . That's so insane. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. 2. do more than 15. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. It does not surprise me that they specifically mentioned group pvp. . -. So make sure you remove your augments first. 0 EndGame Gear Calculator for Level 75. Support. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Updated August 8, 2023. They should just be either removed, or put baseline into modifiable gear. Why is that? Because the cost of aug. 0 was the lack of Item Modifications. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. Vet will drop 330, 332, and 334. As an infiltration shadow, critical hits are a tremendous part of my functionality, so it's certainly tremendously important. In this new season, players are joined by Amity, a Force. As ive continued getting better gear, ive been noticing something. - Muratso each player uses 14 augments, an operation group has 8 players so that is 112 augments in total, that means they need to raid for 224 hours to farm the pve material for a full group, assuming they clear 5 bosses an hour, which is pretty easily achievable for a good nightmare raiding group. 4 will offer. I've endeavored to find guides that are up to date or as close as I could find for 2023. Almost everyone should get this tier of. While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. 3. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. 1a. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). If taken out of the materials bank to deconstruct, no component is rendered. . Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Offhands for DPS and Healers will have alacrity. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. Changes to Augment Slots in Patch 1. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augmentation Kit MK-1 is a premium-quality augmentation kit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. Any crafts grade 11 component can be RE's to a MK11 aug slot component. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. However, I don't get to play them in Ops with my guild. 1 PTS. The SWTOR Legacy of the Sith 7. In 5. . Ashley Ruhl, Narrative Director. Discover recipes, home ideas, style inspiration and other ideas to try. Almost everyone should get this tier of. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. Hey folks, One of the things we have talked about is that with the launch of Game Update 5. Ashley Ruhl, Narrative Director. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. for 11th level slot comp. Augments. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. -. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. 3 Class Changes; Gearing Changes and Tips in Update 7. I might make one set of these augs just as a sort of long-term goal. There is the PvE instance and the PvP instance. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. Crit Augments give: 17,705. • 6 mo. 2. If we divide 1 by 0. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Individual Pieces. The vertical progression has always been the. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. DPS will have 2 pieces with alacrity. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Flourish Burst. Forums. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. The dedicated guide contains tips for all roles in both PvE and PvP. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. 1. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. The dedicated guide contains tips for all roles in both PvE and PvP. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Mercenary and. You can also use Augments to add additional stats. Legacy of the Sith 7. Right-click on the modification station and drop the piece of gear on the window that appears. Part of Vulkk's "SWTOR Basics" series. 2500 2418 7426 0. ago. Bonus Healing = Presence * 0. I tried RE these and I'm not getting any MK 11 slot components. . Individual Pieces. I listed these off the top of my head so I may have one or. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. 6k. The 300 augments it gives you the recipes but the mats are hard to come by. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Edited December 14, 2019 by JediQuaker. 227K subscribers in the swtor community. The vertical progression has always been the same and the. Armormech is simply the crafting of cunning and aim armor. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. This article will specifically be covering the changes to Operative and Scoundrel DPS, which were mainly to Concealment / Scrapper. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. The cost to buy and upgrade your Implants initially is as follows. SWTOR 7. which items take the fewest mats to produce for reverse engineering, and the. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. . Any guidance here appreciated. so a level 208 augment costs just a small bit of the. Changes to Augment Slots in Patch 1. Why is it recommended that the Vitamin E. In addition, all Combat. Accuracy to 110. SWTOR 7. The exception would be for Augment 22 schematics, which come from crits on Abundant. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). The dedicated guide contains tips for all roles in both PvE and PvP. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. In the ones tagged as crafted by me, the No Research Available tag appears. 4% alacrity (healers), 60% Absorption (tanks). With the release of patch 6. 3. 15%. 345. This graphic shown on the announcement stream on July 1st 2021, indicates that they had also planned to bring out Nightmare R-4, Galactic Seasons 3, a new Flashpoint, new locations, tech modernisation and visual improvements in 2022. It contains loadouts along with a more complete version of the character creator that we showed you last month. Individual Pieces. -. Best method is just to RE the assembly components. 0 from the dedicated guide. Prehaps its my imagination, but if somoene who knows. Level 75 Augments can now be crafted fairly easily and inexpensively. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. I often use this to know what level. Use the augments to fill in holes created by your gear. . The best way to make money off of this crew skill is by selling things that people want at max level. 2 -. Affected combat styles include: Powertech and Vanguard. News. Players without Augmented Operations gear will not be viable. The SWTOR Steam Achievements, released with game update 6. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. 3. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. )1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. The price of MK-11's and Augments will sky rocket. You can learn more about Augments in SWTOR 7. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. Though the progression breaks down at the highest (and lowest) ranks/levels. . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. A complete guide to the Endgame gearing process in SWTOR Update 7. Crafting augments can be good, but it can also be very hard to profit off of since there is typically more competition. All of the healer changes will be covered in a dedicated article. if you have BiS gear for a lowbie, it means nothing because it. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Almost everyone should get this tier of. , 100% normal speed less 15% Alacrity). Accuracy to 110. Schematic source The. Conquest. 0 and 6. We don't know about Legendary Implants. Augments are mainly to fix holes in stats. Grade 3: Level 24-32: 160-240. Updated for 7. This guide below is no longer being updated. You can also use Augments to add additional stats. Members. The guide is up-to-date for Patch 7. 2% alacrity, 15. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. 1. 0 from the dedicated guide. On the GTN you can. Legacy of the Sith Expansion FAQ. Galactic Seasons Guide and Rewards – Season 5, 2023. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. 0 they have above-average survivability. 33%, with a Crit Multiplier of 66. The augment kit doesn't change the level requirement of the gear. Swtor Augmentation Slot Component Mk-11. 2. Which Augments. 3; New Cartel Market items in 7. There is the PvE instance and the PvP instance. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 38% Surge Value: 68. Augments to re-engineer a blue to a purple. If you're missing the 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Do augments account for item rating? STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating?Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. Noircaller. Now they add more to the list of improvements and rebalancing of how you can get your. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. With Patch 6. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). Almost everyone should get this tier of. Mats for one Synthweaving augment (crit or. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Rank 6 augments require level 17 and a MK-2 slot. And as HoT based healers we want our HoTs to proc as fast as possible, our GCDs to not get in the way thus allowing to utilise more APM, cooldowns to tick down faster and. 2. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. 0. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. Almost everyone should get this tier of. Community Manager Jackie Ko and Lead Game Producer Eric Musco hosted the livestream for SWTOR Game Update 7. Star Wars: The Old Republic is moving from Bioware to Broadsword!. Plus the Level 77 (item rating 300) augs will be obsolete when 7. Alan Copeland, UX Director. The game was first announced on October 21, 2008, at an invitation-only press event. This includes augments and preferably min-maxed mods and enhancements. This. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 5. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. 0 launches! Updated January 18, 2023. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Yamunun. 0 Legacy of the Sith expansion. There are 3 different tiers to consider. Now you can gear up your main and alts to 336 with mods, just like before. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. 3 called “Old Wounds”. Introduction to SWTOR 7. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. Biochem for adrenals medpack, stims, etc, is pretty good money and might still be the best option. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. ago. Posted February 26, 2021. 3 set to release on June 13th. Grade 4: Level 32-40: 240-300. Force Choke – gains +100% for a total of 350%. . Flourish Burst. 6. 0”. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. The devs also invented a brand new gear slot. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. less than 8 ppl again. 3 Class Changes; Gearing Changes and Tips in Update 7. On the GTN you can. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Each point of strength gives . Individual Pieces. And you will also need to make higher "Grade" kits to put them in. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. SWTOR. Though the progression breaks down at the highest (and lowest) ranks/levels. 0 release, but they are a part of our 10-year celebration plans. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Individual Pieces. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Updated November 1, 2023. The game update is titled “Chains in the Dark” and will introduce a new. For Augments. 1 is coming soon! With Game Update 7. . Since many abilities have crit and. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Posted March 13, 2013. . augmentation slot component MK-11. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. and people who are just doing 15k dps with 336s and purple augs wouldn't. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Members. Ive tried bringing the prices down low, but people really only want the purple ones. Augment kits can be applied to any piece of gear. The dedicated guide contains tips for all roles in both PvE and PvP. This article is not a strict. 3 PvP Sorcerer Corruption Class Guide; 7. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. g. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. 0 gear. - slicing provide the blue / purple materials. Grade 2: Level 16-24: 80-160. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. SWTOR 6. So anyway, here's how it goes: SWTOR Armstech Crafting Guide. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. Most of the daily GF bonuses are 100+ frags, on top of whatever the activity earns. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Use PvP Items. 0 Expansion launches on February 15, 2022!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There were no changes to item-rating in Update 7. The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. I wouldnt say that the augments are useless. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processdepends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Set BonusesHow to Craft the new Superior 77 Augments in SWTOR Guide. 0 Rage Juggernaut PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds,. The dedicated guide contains tips for all roles in both PvE and PvP. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Here’s how to get the best solo gear in SWTOR as of 7. Some people say/write that you only need ilevel 306 and bonuses and perfect amps for Ranked PVP (and HM Ops) as you her boosted to max ilevel in normal warzone (and SM Ops) anyway, and also that Augments are ignored in normal warzone and so totally superficial. Other items (except relics which are about the same as augments) I get a re-engineered schematic on the first o. 3! Legendary Implants level is 334. I've been trying to figure out which the best use of augment slots for custom armor. SWTOR Augments Guide: Everything you. Main hands will have critical. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Unless you are hardcore raider then you might hold off your mats (wait and see game ) Other than that you don't need to bother with new crafting stuff if you are just a. Individual Pieces. Your Starship is home base for you and your crew. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. i've read that once you reach a certain expertise value, your main stat is what you want in your augment slots (resolve 22 augment). Posted January 27, 2016.